What Can Games Learn from Security Research? ------------------------------------------- Traditionally, game developers have focused most of their effort on building compelling content and gameplay. With the growing popularity of on-line gaming, however, many game developers are now faced with a new problem: building games that resist cheating. Fortunately for game developers, securing games against cheating is similar to securing networks and end hosts against hacking. This talk examines a number of ways in which ideas from the network and security research communities can be applied in novel ways to on-line games. Specifically, we will examine how bit committment protocols can be used to address the information exposure problem in real-time strategy games, how public-key cryptography can be used to build public-server MMORPGs, and how trusted hardware can be used to detect the presence of cheats. Bio --- Wu-chang Feng is currently an Associate Professor at the Intel Systems and Networking Laboratory at Portland State University where he works on projects in networking, security, and on-line games. Besides running mshmro.com, one of the most popular game communities in the Northwest, his gaming work includes cheat detection and prevention, game server measurement and modeling, and the characterization of global game workloads. As a result of playing the research game, he 0wnz the 2003 IEEE Communications Society William R. Bennett award, the 2002 IBM Research Best Paper Prize, and the 2005 IMC Best Student Paper award.