On-line Games
This work is supported by a generous
gift from IBM via an IBM Faculty Partnership Award and from Intel via
an Intel Communications Research Council award.
Cheat detection and prevention
Sam Moffatt, Akshay Dua, Wu-chang Feng,
"SpotCheck: An Efficient Defense Against Information Exposure Cheats",
in Proceedings of NetGames 2011,
October 2011. pdf Slides: ppt
Ed Kaiser, Wu-chang Feng,
"PlayerRating: A Reputation System for Multiplayer Online Games",
in Proceedings of NetGames 2009,
November 2009. pdf
Ed Kaiser, Wu-chang Feng, Travis Schluessler
"Fides: Remote Anomaly-Based Cheat Detection Using Client Emulation",
in Proceedings of ACM CCS 2009,
November 2009. Paper: pdf. Slides: ppt
Wu-chang Feng, Ed Kaiser, Travis Schluessler
"Stealth Measurements for Cheat Detection in On-line Games",
in Proceedings of NetGames 2008,
April 2008. pdf
Chris Chambers, Wu-chang Feng, Wu-chi Feng,
"Towards Public Server MMOs",
in Proceedings of NetGames 2006,
October 2006. pdf |
ppt
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha,
"Mitigating Information Exposure to Cheaters in Real-Time Strategy
Games",
in Proceedings of NOSSDAV 2005,
June 2005.
pdf | ppt.
Traffic analysis and modeling
Chris Chambers, Wu-chang Feng, Sambit Sahu, Debanjan Saha, David Brandt,
"Characterizing Online Games",
IEEE/ACM Transactions on
Networking, vol. 18, no. 3, June 2010. pdf.
Trace data from the paper: GameSpy data | Steam data
Wu-chang Feng, Debanjan Saha, David Brandt
"A Long-term Study of a Popular MMORPG",
in Proceedings of NetGames 2007,
May 2007. Paper: pdf. Slides: ppt | pdf
Chris Chambers, Wu-chang Feng
"Patch Scheduling for On-line Games", in NetGames 2005, October 2005.
pdf | ppt
Chris Chambers, Wu-chang Feng, Sambit Sahu, Debanjan Saha
"Measurement-based Characterization of a Collection of On-line Games",
in Internet Measurement Conference
2005,
October 2005. pdf | ppt
Winner of Best Student Paper Award. Trace data from the paper: GameSpy data | Steam data
Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole,
"A Traffic Analysis of Popular On-line Games", IEEE/ACM Transactions
on Networking, vol. 13, no. 3, June 2005. pdf
Wu-chang Feng, Francis Chang, Wu-chi Feng, Jonathan Walpole,
"Provisioning On-line Games: A Traffic Analysis of a Busy
Counter-Strike Server", in
Proceedings of the Internet Measurement Workshop, November 2002.
Paper: pdf. Slides sxi | pdf
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonathan Walpole,
"Provisioning On-line Games: A Traffic Analysis of a Busy
Counter-Strike Server", in ACM
SIGCOMM (poster session), August 2002, Pittsburgh, Pennsylvania.
Abstract pdf | Poster ppt | Poster pdf
Francis Chang, Wu-chang Feng, "Modeling Player Session Times of
On-line Games", in Proceedings
of
NetGames 2003, May 2003. pdf.
Slides sxi
Geography
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha, "A
Geographic Redirection Service for On-line Games", in Proc. ACM Multimedia 2003 (short paper),
November 2003. Abstract: pdf |
Poster: ppt
Wu-chang Feng, Wu-chi Feng, "On the Geographic Distribution of
On-line Game Servers and Players", in
Proceedings of NetGames 2003, May 2003. pdf. Slides sxi
Other material
Wu-chang Feng, "What's Next
in Networked Games? ", NetGames 2007 keynote,
September 20, 2007. Abstract: txt,
Slides: pdf | ppt.
Wu-chang Feng, "What Can Games
Learn From Security Research? ", IGT-UNR 2007 Symposium,
April 30, 2007. Abstract: txt,
Slides: ppt |
pdf.
Wu-chang Feng, "Got MIPS?
The Need for Speed in On-line Games", SC|05 Masterworks,
November 2005. pdf
- Current version pdf
- USF colloquium talk 3/9/2006
- PSU IAB talk 2/22/2006
- Invited talk at IEEE Oregon meeting 2/16/2006
- Intel colloquium talk 1/26/2006
- Portland State University colloquium talk 12/5/2005
Wu-chang Feng, "Multiplayer Games: What is the
Research Agenda?" Discussion panel slides for ACM NetGames 2003
Workshop, June 2003. sxi
Wu-chang Feng, "mshmro.com Counter-strike Traffic Trace",
tcpdump file.